/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "ArcaneMageStrategy.h" #include "Playerbots.h" // ===== Action Node Factory ===== class ArcaneMageStrategyActionNodeFactory : public NamedObjectFactory { public: ArcaneMageStrategyActionNodeFactory() { creators["arcane blast"] = &arcane_blast; creators["arcane barrage"] = &arcane_barrage; creators["arcane missiles"] = &arcane_missiles; creators["fire blast"] = &fire_blast; creators["frostbolt"] = &frostbolt; creators["arcane power"] = &arcane_power; creators["icy veins"] = &icy_veins; } private: static ActionNode* arcane_blast(PlayerbotAI*) { return new ActionNode("arcane blast", nullptr, nullptr, nullptr); } static ActionNode* arcane_barrage(PlayerbotAI*) { return new ActionNode("arcane barrage", nullptr, nullptr, nullptr); } static ActionNode* arcane_missiles(PlayerbotAI*) { return new ActionNode("arcane missiles", nullptr, nullptr, nullptr); } static ActionNode* fire_blast(PlayerbotAI*) { return new ActionNode("fire blast", nullptr, nullptr, nullptr); } static ActionNode* frostbolt(PlayerbotAI*) { return new ActionNode("frostbolt", nullptr, nullptr, nullptr); } static ActionNode* arcane_power(PlayerbotAI*) { return new ActionNode("arcane power", nullptr, nullptr, nullptr); } static ActionNode* icy_veins(PlayerbotAI*) { return new ActionNode("icy veins", nullptr, nullptr, nullptr); } }; // ===== Single Target Strategy ===== ArcaneMageStrategy::ArcaneMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy(botAI) { actionNodeFactories.Add(new ArcaneMageStrategyActionNodeFactory()); } // ===== Default Actions ===== NextAction** ArcaneMageStrategy::getDefaultActions() { return NextAction::array(0, new NextAction("arcane blast", 5.6f), new NextAction("arcane missiles", 5.5f), new NextAction("arcane barrage", 5.4f), // cast while moving new NextAction("fire blast", 5.3f), // cast while moving if arcane barrage isn't available/learned new NextAction("frostbolt", 5.2f), // for arcane immune targets new NextAction("shoot", 5.1f), nullptr); } // ===== Trigger Initialization === void ArcaneMageStrategy::InitTriggers(std::vector& triggers) { GenericMageStrategy::InitTriggers(triggers); // Proc Trigger triggers.push_back(new TriggerNode("arcane blast 4 stacks and missile barrage", NextAction::array(0, new NextAction("arcane missiles", 15.0f), nullptr))); }