#ifndef _PLAYERBOT_RAIDMCACTIONS_H #define _PLAYERBOT_RAIDMCACTIONS_H #include "MovementActions.h" #include "PlayerbotAI.h" #include "Playerbots.h" class McCheckShouldMoveFromGroupAction : public Action { public: McCheckShouldMoveFromGroupAction(PlayerbotAI* botAI, std::string const name = "mc check should move from group") : Action(botAI, name) {} bool Execute(Event event) override; }; class McMoveFromBaronGeddonAction : public MovementAction { public: McMoveFromBaronGeddonAction(PlayerbotAI* botAI, std::string const name = "mc move from baron geddon") : MovementAction(botAI, name) {} bool Execute(Event event) override; }; #endif