/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_UNEQUIPACTION_H #define _PLAYERBOT_UNEQUIPACTION_H #include "InventoryAction.h" class FindItemVisitor; class Item; class PlayerbotAI; class UnequipAction : public InventoryAction { public: UnequipAction(PlayerbotAI* botAI) : InventoryAction(botAI, "unequip") {} bool Execute(Event event) override; private: void UnequipItem(Item* item); void UnequipItem(FindItemVisitor* visitor); }; #endif