#include "RaidUlduarStrategy.h" #include "RaidUlduarMultipliers.h" void RaidUlduarStrategy::InitTriggers(std::vector& triggers) { // Flame Leviathan triggers.push_back(new TriggerNode( "flame leviathan vehicle near", NextAction::array(0, new NextAction("flame leviathan enter vehicle", ACTION_RAID + 2), nullptr))); triggers.push_back(new TriggerNode( "flame leviathan on vehicle", NextAction::array(0, new NextAction("flame leviathan vehicle", ACTION_RAID + 1), nullptr))); } void RaidUlduarStrategy::InitMultipliers(std::vector& multipliers) { multipliers.push_back(new FlameLeviathanMultiplier(botAI)); }