/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "PartyMemberToHeal.h" #include "Playerbots.h" #include "ServerFacade.h" class IsTargetOfHealingSpell : public SpellEntryPredicate { public: bool Check(SpellInfo const* spellInfo) override { for (uint8 i = 0; i < 3; ++i) { if (spellInfo->Effects[i].Effect == SPELL_EFFECT_HEAL || spellInfo->Effects[i].Effect == SPELL_EFFECT_HEAL_MAX_HEALTH || spellInfo->Effects[i].Effect == SPELL_EFFECT_HEAL_MECHANICAL) return true; } return false; } }; inline bool compareByHealth(Unit const* u1, Unit const* u2) { return u1->GetHealthPct() < u2->GetHealthPct(); } Unit* PartyMemberToHeal::Calculate() { IsTargetOfHealingSpell predicate; std::vector needHeals; std::vector tankTargets; if (bot->GetTarget()) { Unit* target = botAI->GetUnit(bot->GetTarget()); if (target && target->IsFriendlyTo(bot) && target->HealthBelowPct(100)) needHeals.push_back(target); } Group* group = bot->GetGroup(); if (!group && needHeals.empty()) return nullptr; if (group) { for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next()) { Player* player = gref->GetSource(); if (!Check(player) || !player->IsAlive()) continue; // do not heal dueling members if (player->duel && player->duel->Opponent) continue; uint8 health = player->GetHealthPct(); if (health < sPlayerbotAIConfig->almostFullHealth || !IsTargetOfSpellCast(player, predicate)) needHeals.push_back(player); if (botAI->IsTank(player) && bot->IsInSameRaidWith(player)) tankTargets.push_back(player); } } if (needHeals.empty() && tankTargets.empty()) return nullptr; if (needHeals.empty() && !tankTargets.empty()) needHeals = tankTargets; std::sort(needHeals.begin(), needHeals.end(), compareByHealth); uint32 healerIndex = 0; if (group) { for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next()) { Player* player = gref->GetSource(); if (!player) continue; if (player == bot) break; if (botAI->IsHeal(player)) { float percent = (float)player->GetPower(POWER_MANA) / (float)player->GetMaxPower(POWER_MANA) * 100.0; if (percent > sPlayerbotAIConfig->lowMana) healerIndex++; } } } else healerIndex = 1; healerIndex = healerIndex % needHeals.size(); return needHeals[healerIndex]; } bool PartyMemberToHeal::Check(Unit* player) { return player && player != bot && player->GetMapId() == bot->GetMapId() && player->IsInWorld() && sServerFacade->GetDistance2d(bot, player) < (player->IsPlayer() && botAI->IsTank((Player*)player) ? 50.0f : 40.0f); } Unit* PartyMemberToProtect::Calculate() { Group* group = bot->GetGroup(); if (!group) return nullptr; std::vector needProtect; GuidVector attackers = botAI->GetAiObjectContext()->GetValue("attackers")->Get(); for (GuidVector::iterator i = attackers.begin(); i != attackers.end(); ++i) { Unit* unit = botAI->GetUnit(*i); if (!unit) continue; Unit* pVictim = unit->GetVictim(); if (!pVictim || !pVictim->IsPlayer()) continue; if (pVictim == bot) continue; float attackDistance = 30.0f; if (sServerFacade->GetDistance2d(pVictim, unit) > attackDistance) continue; if (botAI->IsTank((Player*)pVictim) && pVictim->GetHealthPct() > 10) continue; else if (pVictim->GetHealthPct() > 30) continue; if (find(needProtect.begin(), needProtect.end(), pVictim) == needProtect.end()) needProtect.push_back(pVictim); } if (needProtect.empty()) return nullptr; sort(needProtect.begin(), needProtect.end(), compareByHealth); return needProtect[0]; }