/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "MaintenanceStrategy.h" #include "Playerbots.h" std::vector MaintenanceStrategy::getDefaultActions() { return {}; } void MaintenanceStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode( "random", { NextAction("clean quest log", 6.0f) } ) ); triggers.push_back( new TriggerNode( "random", { NextAction("use random recipe", 1.0f) } ) ); triggers.push_back( new TriggerNode( "random", { NextAction("disenchant random item", 1.0f) } ) ); triggers.push_back( new TriggerNode( "random", { NextAction("enchant random item", 1.0f) } ) ); triggers.push_back( new TriggerNode( "random", { NextAction("smart destroy item", 1.0f) } ) ); triggers.push_back( new TriggerNode( "move stuck", { NextAction("reset", 1.0f) } ) ); triggers.push_back( new TriggerNode( "random", { NextAction("use random quest item", 0.9f) } ) ); triggers.push_back( new TriggerNode( "random", { NextAction("auto share quest", 0.9f) } ) ); }