/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_TAMEACTION_H #define _PLAYERBOT_TAMEACTION_H #include #include "Action.h" #include "PlayerbotFactory.h" class PlayerbotAI; class TameAction : public Action { public: TameAction(PlayerbotAI* botAI) : Action(botAI, "tame") {} bool Execute(Event event) override; private: bool SetPetByName(const std::string& name); bool SetPetById(uint32 id); bool SetPetByFamily(const std::string& family); bool RenamePet(const std::string& newName); bool CreateAndSetPet(uint32 creatureEntry); bool AbandonPet(); std::string lastPetName; uint32 lastPetId = 0; }; #endif