/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "KiteStrategy.h" #include "Playerbots.h" KiteStrategy::KiteStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } void KiteStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("has aggro", NextAction::array(0, new NextAction("runaway", 51.0f), nullptr))); }