#include "Playerbots.h" #include "PitOfSaronTriggers.h" #include "AiObject.h" #include "AiObjectContext.h" bool IckAndKrickTrigger::IsActive() { Unit* boss = AI_VALUE2(Unit*, "find target", "Ick"); if (!boss) return false; return true; } bool TyrannusTrigger::IsActive() { Unit* boss = AI_VALUE2(Unit*, "find target", "scourgelord tyrannus"); if (!boss) return false; return true; }