/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_OUTFITLISTVALUE_H #define _PLAYERBOT_OUTFITLISTVALUE_H #include "Value.h" class PlayerbotAI; typedef std::vector Outfit; class OutfitListValue : public ManualSetValue { public: OutfitListValue(PlayerbotAI* botAI, std::string const name = "outfit list") : ManualSetValue(botAI, list, name) { } std::string const Save() override; bool Load(std::string const value) override; private: Outfit list; }; #endif