/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "ShamanAiObjectContext.h" #include "CasterShamanStrategy.h" #include "GenericShamanStrategy.h" #include "HealShamanStrategy.h" #include "MeleeShamanStrategy.h" #include "NamedObjectContext.h" #include "Playerbots.h" #include "ShamanActions.h" #include "ShamanNonCombatStrategy.h" #include "ShamanTriggers.h" #include "TotemsShamanStrategy.h" class ShamanStrategyFactoryInternal : public NamedObjectContext { public: ShamanStrategyFactoryInternal() { creators["nc"] = &ShamanStrategyFactoryInternal::nc; creators["totems"] = &ShamanStrategyFactoryInternal::totems; creators["melee aoe"] = &ShamanStrategyFactoryInternal::melee_aoe; creators["caster aoe"] = &ShamanStrategyFactoryInternal::caster_aoe; creators["cure"] = &ShamanStrategyFactoryInternal::cure; creators["assist dps"] = &ShamanStrategyFactoryInternal::assist_dps; } private: static Strategy* nc(PlayerbotAI* botAI) { return new ShamanNonCombatStrategy(botAI); } static Strategy* totems(PlayerbotAI* botAI) { return new TotemsShamanStrategy(botAI); } static Strategy* melee_aoe(PlayerbotAI* botAI) { return new MeleeAoeShamanStrategy(botAI); } static Strategy* caster_aoe(PlayerbotAI* botAI) { return new CasterAoeShamanStrategy(botAI); } static Strategy* cure(PlayerbotAI* botAI) { return new ShamanCureStrategy(botAI); } static Strategy* assist_dps(PlayerbotAI* botAI) { return new ShamanAssistDpsStrategy(botAI); } }; class ShamanBuffStrategyFactoryInternal : public NamedObjectContext { public: ShamanBuffStrategyFactoryInternal() : NamedObjectContext(false, true) { creators["bmana"] = &ShamanBuffStrategyFactoryInternal::bmana; creators["bdps"] = &ShamanBuffStrategyFactoryInternal::bdps; } private: static Strategy* bmana(PlayerbotAI* botAI) { return new ShamanBuffManaStrategy(botAI); } static Strategy* bdps(PlayerbotAI* botAI) { return new ShamanBuffDpsStrategy(botAI); } }; class ShamanCombatStrategyFactoryInternal : public NamedObjectContext { public: ShamanCombatStrategyFactoryInternal() : NamedObjectContext(false, true) { creators["heal"] = &ShamanCombatStrategyFactoryInternal::heal; creators["melee"] = &ShamanCombatStrategyFactoryInternal::dps; creators["dps"] = &ShamanCombatStrategyFactoryInternal::dps; creators["caster"] = &ShamanCombatStrategyFactoryInternal::caster; } private: static Strategy* heal(PlayerbotAI* botAI) { return new HealShamanStrategy(botAI); } static Strategy* dps(PlayerbotAI* botAI) { return new MeleeShamanStrategy(botAI); } static Strategy* caster(PlayerbotAI* botAI) { return new CasterShamanStrategy(botAI); } }; class ShamanATriggerFactoryInternal : public NamedObjectContext { public: ShamanATriggerFactoryInternal() { creators["grace of air totem"] = &ShamanATriggerFactoryInternal::grace_of_air_totem; creators["windfury totem"] = &ShamanATriggerFactoryInternal::windfury_totem; creators["mana spring totem"] = &ShamanATriggerFactoryInternal::mana_spring_totem; creators["flametongue totem"] = &ShamanATriggerFactoryInternal::flametongue_totem; creators["strength of earth totem"] = &ShamanATriggerFactoryInternal::strength_of_earth_totem; creators["fire elemental totem"] = &ShamanATriggerFactoryInternal::fire_elemental_totem; creators["magma totem"] = &ShamanATriggerFactoryInternal::magma_totem; creators["searing totem"] = &ShamanATriggerFactoryInternal::searing_totem; creators["wind shear"] = &ShamanATriggerFactoryInternal::wind_shear; creators["purge"] = &ShamanATriggerFactoryInternal::purge; // creators["shaman weapon"] = &ShamanATriggerFactoryInternal::shaman_weapon; creators["main hand weapon no imbue"] = &ShamanATriggerFactoryInternal::main_hand_weapon_no_imbue; creators["off hand weapon no imbue"] = &ShamanATriggerFactoryInternal::off_hand_weapon_no_imbue; creators["water shield"] = &ShamanATriggerFactoryInternal::water_shield; creators["lightning shield"] = &ShamanATriggerFactoryInternal::lightning_shield; creators["water breathing"] = &ShamanATriggerFactoryInternal::water_breathing; creators["water walking"] = &ShamanATriggerFactoryInternal::water_walking; creators["water breathing on party"] = &ShamanATriggerFactoryInternal::water_breathing_on_party; creators["water walking on party"] = &ShamanATriggerFactoryInternal::water_walking_on_party; creators["cleanse spirit poison"] = &ShamanATriggerFactoryInternal::cleanse_poison; creators["cleanse spirit curse"] = &ShamanATriggerFactoryInternal::cleanse_curse; creators["cleanse spirit disease"] = &ShamanATriggerFactoryInternal::cleanse_disease; creators["party member cleanse spirit poison"] = &ShamanATriggerFactoryInternal::party_member_cleanse_poison; creators["party member cleanse spirit curse"] = &ShamanATriggerFactoryInternal::party_member_cleanse_curse; creators["party member cleanse spirit disease"] = &ShamanATriggerFactoryInternal::party_member_cleanse_disease; creators["shock"] = &ShamanATriggerFactoryInternal::shock; creators["frost shock snare"] = &ShamanATriggerFactoryInternal::frost_shock_snare; creators["heroism"] = &ShamanATriggerFactoryInternal::heroism; creators["bloodlust"] = &ShamanATriggerFactoryInternal::bloodlust; creators["elemental mastery"] = &ShamanATriggerFactoryInternal::elemental_mastery; creators["wind shear on enemy healer"] = &ShamanATriggerFactoryInternal::wind_shear_on_enemy_healer; creators["cure poison"] = &ShamanATriggerFactoryInternal::cure_poison; creators["party member cure poison"] = &ShamanATriggerFactoryInternal::party_member_cure_poison; creators["cure disease"] = &ShamanATriggerFactoryInternal::cure_disease; creators["party member cure disease"] = &ShamanATriggerFactoryInternal::party_member_cure_disease; creators["no fire totem"] = &ShamanATriggerFactoryInternal::no_fire_totem; creators["no water totem"] = &ShamanATriggerFactoryInternal::no_water_totem; creators["no air totem"] = &ShamanATriggerFactoryInternal::no_air_totem; creators["earth shield on main tank"] = &ShamanATriggerFactoryInternal::earth_shield_on_main_tank; creators["maelstrom weapon 3"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_3; creators["maelstrom weapon 4"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_4; creators["maelstrom weapon 5"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_5; creators["flame shock"] = &ShamanATriggerFactoryInternal::flame_shock; creators["wrath of air totem"] = &ShamanATriggerFactoryInternal::wrath_of_air_totem; } private: static Trigger* maelstrom_weapon_3(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 3); } static Trigger* maelstrom_weapon_4(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 4); } static Trigger* maelstrom_weapon_5(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 5); } static Trigger* heroism(PlayerbotAI* botAI) { return new HeroismTrigger(botAI); } static Trigger* bloodlust(PlayerbotAI* botAI) { return new BloodlustTrigger(botAI); } static Trigger* elemental_mastery(PlayerbotAI* botAI) { return new ElementalMasteryTrigger(botAI); } static Trigger* party_member_cleanse_disease(PlayerbotAI* botAI) { return new PartyMemberCleanseSpiritDiseaseTrigger(botAI); } static Trigger* party_member_cleanse_curse(PlayerbotAI* botAI) { return new PartyMemberCleanseSpiritCurseTrigger(botAI); } static Trigger* party_member_cleanse_poison(PlayerbotAI* botAI) { return new PartyMemberCleanseSpiritPoisonTrigger(botAI); } static Trigger* cleanse_disease(PlayerbotAI* botAI) { return new CleanseSpiritDiseaseTrigger(botAI); } static Trigger* cleanse_curse(PlayerbotAI* botAI) { return new CleanseSpiritCurseTrigger(botAI); } static Trigger* cleanse_poison(PlayerbotAI* botAI) { return new CleanseSpiritPoisonTrigger(botAI); } static Trigger* water_breathing(PlayerbotAI* botAI) { return new WaterBreathingTrigger(botAI); } static Trigger* water_walking(PlayerbotAI* botAI) { return new WaterWalkingTrigger(botAI); } static Trigger* water_breathing_on_party(PlayerbotAI* botAI) { return new WaterBreathingOnPartyTrigger(botAI); } static Trigger* water_walking_on_party(PlayerbotAI* botAI) { return new WaterWalkingOnPartyTrigger(botAI); } static Trigger* windfury_totem(PlayerbotAI* botAI) { return new WindfuryTotemTrigger(botAI); } static Trigger* grace_of_air_totem(PlayerbotAI* botAI) { return new GraceOfAirTotemTrigger(botAI); } static Trigger* mana_spring_totem(PlayerbotAI* botAI) { return new ManaSpringTotemTrigger(botAI); } static Trigger* flametongue_totem(PlayerbotAI* botAI) { return new FlametongueTotemTrigger(botAI); } static Trigger* strength_of_earth_totem(PlayerbotAI* botAI) { return new StrengthOfEarthTotemTrigger(botAI); } static Trigger* fire_elemental_totem(PlayerbotAI* botAI) { return new FireElementalTotemTrigger(botAI); } static Trigger* magma_totem(PlayerbotAI* botAI) { return new MagmaTotemTrigger(botAI); } static Trigger* searing_totem(PlayerbotAI* botAI) { return new SearingTotemTrigger(botAI); } static Trigger* wind_shear(PlayerbotAI* botAI) { return new WindShearInterruptSpellTrigger(botAI); } static Trigger* purge(PlayerbotAI* botAI) { return new PurgeTrigger(botAI); } // static Trigger* shaman_weapon(PlayerbotAI* botAI) { return new ShamanWeaponTrigger(botAI); } static Trigger* main_hand_weapon_no_imbue(PlayerbotAI* botAI) { return new MainHandWeaponNoImbueTrigger(botAI); } static Trigger* off_hand_weapon_no_imbue(PlayerbotAI* botAI) { return new OffHandWeaponNoImbueTrigger(botAI); } static Trigger* water_shield(PlayerbotAI* botAI) { return new WaterShieldTrigger(botAI); } static Trigger* lightning_shield(PlayerbotAI* botAI) { return new LightningShieldTrigger(botAI); } static Trigger* shock(PlayerbotAI* botAI) { return new ShockTrigger(botAI); } static Trigger* frost_shock_snare(PlayerbotAI* botAI) { return new FrostShockSnareTrigger(botAI); } static Trigger* wind_shear_on_enemy_healer(PlayerbotAI* botAI) { return new WindShearInterruptEnemyHealerSpellTrigger(botAI); } static Trigger* cure_poison(PlayerbotAI* botAI) { return new CurePoisonTrigger(botAI); } static Trigger* party_member_cure_poison(PlayerbotAI* botAI) { return new PartyMemberCurePoisonTrigger(botAI); } static Trigger* cure_disease(PlayerbotAI* botAI) { return new CureDiseaseTrigger(botAI); } static Trigger* party_member_cure_disease(PlayerbotAI* botAI) { return new PartyMemberCureDiseaseTrigger(botAI); } static Trigger* no_fire_totem(PlayerbotAI* ai) { return new NoFireTotemTrigger(ai); } static Trigger* no_water_totem(PlayerbotAI* ai) { return new NoWaterTotemTrigger(ai); } static Trigger* no_air_totem(PlayerbotAI* ai) { return new NoAirTotemTrigger(ai); } static Trigger* earth_shield_on_main_tank(PlayerbotAI* ai) { return new EarthShieldOnMainTankTrigger(ai); } static Trigger* flame_shock(PlayerbotAI* ai) { return new FlameShockTrigger(ai); } static Trigger* wrath_of_air_totem(PlayerbotAI* ai) { return new WrathOfAirTotemTrigger(ai); } }; class ShamanAiObjectContextInternal : public NamedObjectContext { public: ShamanAiObjectContextInternal() { creators["water shield"] = &ShamanAiObjectContextInternal::water_shield; creators["lightning shield"] = &ShamanAiObjectContextInternal::lightning_shield; creators["strength of earth totem"] = &ShamanAiObjectContextInternal::strength_of_earth_totem; creators["flametongue totem"] = &ShamanAiObjectContextInternal::flametongue_totem; creators["searing totem"] = &ShamanAiObjectContextInternal::searing_totem; creators["magma totem"] = &ShamanAiObjectContextInternal::magma_totem; creators["windfury totem"] = &ShamanAiObjectContextInternal::windfury_totem; creators["grace of air totem"] = &ShamanAiObjectContextInternal::grace_of_air_totem; creators["mana spring totem"] = &ShamanAiObjectContextInternal::mana_spring_totem; creators["mana tide totem"] = &ShamanAiObjectContextInternal::mana_tide_totem; creators["earthbind totem"] = &ShamanAiObjectContextInternal::earthbind_totem; creators["healing stream totem"] = &ShamanAiObjectContextInternal::healing_stream_totem; creators["wind shear"] = &ShamanAiObjectContextInternal::wind_shear; creators["wind shear on enemy healer"] = &ShamanAiObjectContextInternal::wind_shear_on_enemy_healer; creators["rockbiter weapon"] = &ShamanAiObjectContextInternal::rockbiter_weapon; creators["flametongue weapon"] = &ShamanAiObjectContextInternal::flametongue_weapon; creators["frostbrand weapon"] = &ShamanAiObjectContextInternal::frostbrand_weapon; creators["windfury weapon"] = &ShamanAiObjectContextInternal::windfury_weapon; creators["earthliving weapon"] = &ShamanAiObjectContextInternal::earthliving_weapon; creators["purge"] = &ShamanAiObjectContextInternal::purge; creators["healing wave"] = &ShamanAiObjectContextInternal::healing_wave; creators["lesser healing wave"] = &ShamanAiObjectContextInternal::lesser_healing_wave; creators["healing wave on party"] = &ShamanAiObjectContextInternal::healing_wave_on_party; creators["lesser healing wave on party"] = &ShamanAiObjectContextInternal::lesser_healing_wave_on_party; creators["earth shield"] = &ShamanAiObjectContextInternal::earth_shield; creators["earth shield on party"] = &ShamanAiObjectContextInternal::earth_shield_on_party; creators["chain heal on party"] = &ShamanAiObjectContextInternal::chain_heal; creators["riptide"] = &ShamanAiObjectContextInternal::riptide; creators["riptide on party"] = &ShamanAiObjectContextInternal::riptide_on_party; creators["stormstrike"] = &ShamanAiObjectContextInternal::stormstrike; creators["lava lash"] = &ShamanAiObjectContextInternal::lava_lash; creators["fire nova"] = &ShamanAiObjectContextInternal::fire_nova; creators["ancestral spirit"] = &ShamanAiObjectContextInternal::ancestral_spirit; creators["water walking"] = &ShamanAiObjectContextInternal::water_walking; creators["water breathing"] = &ShamanAiObjectContextInternal::water_breathing; creators["water walking on party"] = &ShamanAiObjectContextInternal::water_walking_on_party; creators["water breathing on party"] = &ShamanAiObjectContextInternal::water_breathing_on_party; creators["cleanse spirit"] = &ShamanAiObjectContextInternal::cleanse_spirit; creators["cleanse spirit poison on party"] = &ShamanAiObjectContextInternal::cleanse_spirit_poison_on_party; creators["cleanse spirit disease on party"] = &ShamanAiObjectContextInternal::cleanse_spirit_disease_on_party; creators["cleanse spirit curse on party"] = &ShamanAiObjectContextInternal::cleanse_spirit_curse_on_party; creators["flame shock"] = &ShamanAiObjectContextInternal::flame_shock; creators["earth shock"] = &ShamanAiObjectContextInternal::earth_shock; creators["frost shock"] = &ShamanAiObjectContextInternal::frost_shock; creators["chain lightning"] = &ShamanAiObjectContextInternal::chain_lightning; creators["lightning bolt"] = &ShamanAiObjectContextInternal::lightning_bolt; creators["thunderstorm"] = &ShamanAiObjectContextInternal::thunderstorm; creators["heroism"] = &ShamanAiObjectContextInternal::heroism; creators["bloodlust"] = &ShamanAiObjectContextInternal::bloodlust; creators["elemental mastery"] = &ShamanAiObjectContextInternal::elemental_mastery; creators["cure disease"] = &ShamanAiObjectContextInternal::cure_disease; creators["cure disease on party"] = &ShamanAiObjectContextInternal::cure_disease_on_party; creators["cure poison"] = &ShamanAiObjectContextInternal::cure_poison; creators["cure poison on party"] = &ShamanAiObjectContextInternal::cure_poison_on_party; creators["lava burst"] = &ShamanAiObjectContextInternal::lava_burst; creators["earth shield on main tank"] = &ShamanAiObjectContextInternal::earth_shield_on_main_tank; creators["fire elemental totem"] = &ShamanAiObjectContextInternal::fire_elemental_totem; creators["fire elemental totem melee"] = &ShamanAiObjectContextInternal::fire_elemental_totem_melee; creators["totem of wrath"] = &ShamanAiObjectContextInternal::totem_of_wrath; creators["wrath of air totem"] = &ShamanAiObjectContextInternal::wrath_of_air_totem; creators["shamanistic rage"] = &ShamanAiObjectContextInternal::shamanistic_rage; creators["feral spirit"] = &ShamanAiObjectContextInternal::feral_spirit; } private: static Action* heroism(PlayerbotAI* botAI) { return new CastHeroismAction(botAI); } static Action* bloodlust(PlayerbotAI* botAI) { return new CastBloodlustAction(botAI); } static Action* elemental_mastery(PlayerbotAI* botAI) { return new CastElementalMasteryAction(botAI); } static Action* thunderstorm(PlayerbotAI* botAI) { return new CastThunderstormAction(botAI); } static Action* lightning_bolt(PlayerbotAI* botAI) { return new CastLightningBoltAction(botAI); } static Action* chain_lightning(PlayerbotAI* botAI) { return new CastChainLightningAction(botAI); } static Action* frost_shock(PlayerbotAI* botAI) { return new CastFrostShockAction(botAI); } static Action* earth_shock(PlayerbotAI* botAI) { return new CastEarthShockAction(botAI); } static Action* flame_shock(PlayerbotAI* botAI) { return new CastFlameShockAction(botAI); } static Action* cleanse_spirit_poison_on_party(PlayerbotAI* botAI) { return new CastCleanseSpiritPoisonOnPartyAction(botAI); } static Action* cleanse_spirit_disease_on_party(PlayerbotAI* botAI) { return new CastCleanseSpiritDiseaseOnPartyAction(botAI); } static Action* cleanse_spirit_curse_on_party(PlayerbotAI* botAI) { return new CastCleanseSpiritCurseOnPartyAction(botAI); } static Action* cleanse_spirit(PlayerbotAI* botAI) { return new CastCleanseSpiritAction(botAI); } static Action* water_walking(PlayerbotAI* botAI) { return new CastWaterWalkingAction(botAI); } static Action* water_breathing(PlayerbotAI* botAI) { return new CastWaterBreathingAction(botAI); } static Action* water_walking_on_party(PlayerbotAI* botAI) { return new CastWaterWalkingOnPartyAction(botAI); } static Action* water_breathing_on_party(PlayerbotAI* botAI) { return new CastWaterBreathingOnPartyAction(botAI); } static Action* water_shield(PlayerbotAI* botAI) { return new CastWaterShieldAction(botAI); } static Action* lightning_shield(PlayerbotAI* botAI) { return new CastLightningShieldAction(botAI); } static Action* strength_of_earth_totem(PlayerbotAI* botAI) { return new CastStrengthOfEarthTotemAction(botAI); } static Action* flametongue_totem(PlayerbotAI* botAI) { return new CastFlametongueTotemAction(botAI); } static Action* magma_totem(PlayerbotAI* botAI) { return new CastMagmaTotemAction(botAI); } static Action* searing_totem(PlayerbotAI* botAI) { return new CastSearingTotemAction(botAI); } static Action* fire_nova(PlayerbotAI* botAI) { return new CastFireNovaAction(botAI); } static Action* windfury_totem(PlayerbotAI* botAI) { return new CastWindfuryTotemAction(botAI); } static Action* grace_of_air_totem(PlayerbotAI* botAI) { return new CastGraceOfAirTotemAction(botAI); } static Action* mana_spring_totem(PlayerbotAI* botAI) { return new CastManaSpringTotemAction(botAI); } static Action* mana_tide_totem(PlayerbotAI* botAI) { return new CastManaTideTotemAction(botAI); } static Action* earthbind_totem(PlayerbotAI* botAI) { return new CastEarthbindTotemAction(botAI); } static Action* healing_stream_totem(PlayerbotAI* botAI) { return new CastHealingStreamTotemAction(botAI); } static Action* wind_shear(PlayerbotAI* botAI) { return new CastWindShearAction(botAI); } static Action* rockbiter_weapon(PlayerbotAI* botAI) { return new CastRockbiterWeaponAction(botAI); } static Action* flametongue_weapon(PlayerbotAI* botAI) { return new CastFlametongueWeaponAction(botAI); } static Action* frostbrand_weapon(PlayerbotAI* botAI) { return new CastFrostbrandWeaponAction(botAI); } static Action* windfury_weapon(PlayerbotAI* botAI) { return new CastWindfuryWeaponAction(botAI); } static Action* earthliving_weapon(PlayerbotAI* botAI) { return new CastEarthlivingWeaponAction(botAI); } static Action* purge(PlayerbotAI* botAI) { return new CastPurgeAction(botAI); } static Action* healing_wave(PlayerbotAI* botAI) { return new CastHealingWaveAction(botAI); } static Action* lesser_healing_wave(PlayerbotAI* botAI) { return new CastLesserHealingWaveAction(botAI); } static Action* healing_wave_on_party(PlayerbotAI* botAI) { return new CastHealingWaveOnPartyAction(botAI); } static Action* lesser_healing_wave_on_party(PlayerbotAI* botAI) { return new CastLesserHealingWaveOnPartyAction(botAI); } static Action* earth_shield(PlayerbotAI* botAI) { return new CastEarthShieldAction(botAI); } static Action* earth_shield_on_party(PlayerbotAI* botAI) { return new CastEarthShieldOnPartyAction(botAI); } static Action* chain_heal(PlayerbotAI* botAI) { return new CastChainHealAction(botAI); } static Action* riptide(PlayerbotAI* botAI) { return new CastRiptideAction(botAI); } static Action* riptide_on_party(PlayerbotAI* botAI) { return new CastRiptideOnPartyAction(botAI); } static Action* stormstrike(PlayerbotAI* botAI) { return new CastStormstrikeAction(botAI); } static Action* lava_lash(PlayerbotAI* botAI) { return new CastLavaLashAction(botAI); } static Action* ancestral_spirit(PlayerbotAI* botAI) { return new CastAncestralSpiritAction(botAI); } static Action* wind_shear_on_enemy_healer(PlayerbotAI* botAI) { return new CastWindShearOnEnemyHealerAction(botAI); } static Action* cure_poison(PlayerbotAI* botAI) { return new CastCurePoisonActionSham(botAI); } static Action* cure_poison_on_party(PlayerbotAI* botAI) { return new CastCurePoisonOnPartyActionSham(botAI); } static Action* cure_disease(PlayerbotAI* botAI) { return new CastCureDiseaseActionSham(botAI); } static Action* cure_disease_on_party(PlayerbotAI* botAI) { return new CastCureDiseaseOnPartyActionSham(botAI); } static Action* lava_burst(PlayerbotAI* ai) { return new CastLavaBurstAction(ai); } static Action* earth_shield_on_main_tank(PlayerbotAI* ai) { return new CastEarthShieldOnMainTankAction(ai); } static Action* totem_of_wrath(PlayerbotAI* ai) { return new CastTotemOfWrathAction(ai); } static Action* fire_elemental_totem(PlayerbotAI* ai) { return new CastFireElementalTotemAction(ai); } static Action* fire_elemental_totem_melee(PlayerbotAI* ai) { return new CastFireElementalTotemMeleeAction(ai); } static Action* wrath_of_air_totem(PlayerbotAI* ai) { return new CastWrathOfAirTotemAction(ai); } static Action* shamanistic_rage(PlayerbotAI* ai) { return new CastShamanisticRageAction(ai); } static Action* feral_spirit(PlayerbotAI* ai) { return new CastFeralSpiritAction(ai); } }; ShamanAiObjectContext::ShamanAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI) { strategyContexts.Add(new ShamanStrategyFactoryInternal()); strategyContexts.Add(new ShamanCombatStrategyFactoryInternal()); strategyContexts.Add(new ShamanBuffStrategyFactoryInternal()); actionContexts.Add(new ShamanAiObjectContextInternal()); triggerContexts.Add(new ShamanATriggerFactoryInternal()); }