/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "RangedCombatStrategy.h" #include "Playerbots.h" void RangedCombatStrategy::InitTriggers(std::vector& triggers) { CombatStrategy::InitTriggers(triggers); triggers.push_back(new TriggerNode("enemy too close for spell", { NextAction("flee", ACTION_MOVE + 4) })); }