/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_TELLLOSACTION_H #define _PLAYERBOT_TELLLOSACTION_H #include "Action.h" class PlayerbotAI; class TellLosAction : public Action { public: TellLosAction(PlayerbotAI* botAI) : Action(botAI, "los") {} bool Execute(Event event) override; private: void ListUnits(std::string const title, GuidVector units); void ListGameObjects(std::string const title, GuidVector gos); }; class TellAuraAction : public Action { public: TellAuraAction(PlayerbotAI* ai) : Action(ai, "aura") {} virtual bool Execute(Event event); }; class TellEstimatedDpsAction : public Action { public: TellEstimatedDpsAction(PlayerbotAI* ai) : Action(ai, "tell estimated dps") {} virtual bool Execute(Event event); }; class TellCalculateItemAction : public Action { public: TellCalculateItemAction(PlayerbotAI* ai) : Action(ai, "calculate item") {} virtual bool Execute(Event event); }; #endif