/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "ChatCommandTrigger.h" #include "Playerbots.h" ChatCommandTrigger::ChatCommandTrigger(PlayerbotAI* botAI, std::string const command) : Trigger(botAI, command), triggered(false), owner(nullptr) { } void ChatCommandTrigger::ExternalEvent(std::string const paramName, Player* eventPlayer) { param = paramName; owner = eventPlayer; triggered = true; } Event ChatCommandTrigger::Check() { if (!triggered) return Event(); return Event(getName(), param, owner); } void ChatCommandTrigger::Reset() { triggered = false; }