/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "EmoteStrategy.h" #include "Playerbots.h" void EmoteStrategy::InitTriggers(std::vector& triggers) { if (sPlayerbotAIConfig->randomBotEmote) { triggers.push_back(new TriggerNode("often", { NextAction("talk", 1.0f) })); triggers.push_back(new TriggerNode("seldom", { NextAction("emote", 1.0f) })); triggers.push_back( new TriggerNode("receive text emote", { NextAction("emote", 10.0f) })); triggers.push_back( new TriggerNode("receive emote", { NextAction("emote", 10.0f) })); } if (sPlayerbotAIConfig->randomBotTalk) { triggers.push_back(new TriggerNode( "often", { NextAction("suggest what to do", 10.0f), NextAction("suggest dungeon", 3.0f), NextAction("suggest trade", 3.0f) })); } if (sPlayerbotAIConfig->enableGreet) triggers.push_back( new TriggerNode("new player nearby", { NextAction("greet", 1.0f) })); triggers.push_back(new TriggerNode("often", { NextAction("rpg mount anim", 1.0f) })); }