/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GUILDCREATEACTION_H #define _PLAYERBOT_GUILDCREATEACTION_H #include "ChooseTravelTargetAction.h" #include "InventoryAction.h" class PlayerbotAI; class BuyPetitionAction : public InventoryAction { public: BuyPetitionAction(PlayerbotAI* botAI) : InventoryAction(botAI, "buy petition") {} bool Execute(Event event) override; bool isUseful() override; static bool canBuyPetition(Player* bot); }; class PetitionOfferAction : public Action { public: PetitionOfferAction(PlayerbotAI* botAI, std::string const name = "petition offer") : Action(botAI, name) {} bool Execute(Event event) override; bool isUseful() override; }; class PetitionOfferNearbyAction : public PetitionOfferAction { public: PetitionOfferNearbyAction(PlayerbotAI* botAI) : PetitionOfferAction(botAI, "petition offer nearby") {} bool Execute(Event event) override; bool isUseful() override; }; class PetitionTurnInAction : public ChooseTravelTargetAction { public: PetitionTurnInAction(PlayerbotAI* botAI) : ChooseTravelTargetAction(botAI, "turn in petitn") {} bool Execute(Event event) override; bool isUseful() override; }; class BuyTabardAction : public ChooseTravelTargetAction { public: BuyTabardAction(PlayerbotAI* botAI) : ChooseTravelTargetAction(botAI, "buy tabard") {} bool Execute(Event event) override; bool isUseful() override; }; #endif