/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_CHECKMAILACTION_H #define _PLAYERBOT_CHECKMAILACTION_H #include "Action.h" #include "DatabaseEnvFwd.h" class PlayerbotAI; struct Mail; class CheckMailAction : public Action { public: CheckMailAction(PlayerbotAI* botAI) : Action(botAI, "check mail") {} bool Execute(Event event) override; bool isUseful() override; private: void ProcessMail(Mail* mail, Player* owner, CharacterDatabaseTransaction trans); }; #endif