/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_SPELLIDVALUE_H #define _PLAYERBOT_SPELLIDVALUE_H #include "NamedObjectContext.h" #include "Value.h" class PlayerbotAI; class SpellIdValue : public CalculatedValue, public Qualified { public: SpellIdValue(PlayerbotAI* botAI); uint32 Calculate() override; }; class VehicleSpellIdValue : public CalculatedValue, public Qualified { public: VehicleSpellIdValue(PlayerbotAI* botAI); uint32 Calculate() override; }; #endif