/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_LOGLEVELVALUE_H #define _PLAYERBOT_LOGLEVELVALUE_H #include "Value.h" class PlayerbotAI; class LogLevelValue : public ManualSetValue { public: LogLevelValue(PlayerbotAI* botAI, std::string const name = "log level") : ManualSetValue(botAI, LOG_LEVEL_DEBUG, name) { } }; #endif