/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_QUESTACTION_H #define _PLAYERBOT_QUESTACTION_H #include "Action.h" class ObjectGuid; class Quest; class Player; class PlayerbotAI; class WorldObject; class QuestAction : public Action { public: QuestAction(PlayerbotAI* botAI, std::string const name) : Action(botAI, name) { } bool Execute(Event event) override; protected: bool CompleteQuest(Player* player, uint32 entry); virtual void ProcessQuest(Quest const* quest, WorldObject* questGiver) = 0; bool AcceptQuest(Quest const* quest, ObjectGuid questGiver); bool ProcessQuests(ObjectGuid questGiver); bool ProcessQuests(WorldObject* questGiver); }; class QuestObjectiveCompletedAction : public Action { public: QuestObjectiveCompletedAction(PlayerbotAI* botAI) : Action(botAI, "quest objective completed") { } bool Execute(Event event) override; }; #endif