/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "ActiveSpellValue.h" #include "Playerbots.h" uint32 ActiveSpellValue::Calculate() { Player* bot = botAI->GetBot(); for (uint8 type = CURRENT_MELEE_SPELL; type <= CURRENT_CHANNELED_SPELL; ++type) { if (Spell* spell = bot->GetCurrentSpell((CurrentSpellTypes)type)) { if (spell->m_spellInfo) { return spell->m_spellInfo->Id; } } } return 0; }