/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_SHADOWPRIESTSTRATEGY_H #define _PLAYERBOT_SHADOWPRIESTSTRATEGY_H #include "GenericPriestStrategy.h" class PlayerbotAI; class ShadowPriestStrategy : public GenericPriestStrategy { public: ShadowPriestStrategy(PlayerbotAI* botAI); NextAction** getDefaultActions() override; void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "shadow"; } uint32 GetType() const override { return STRATEGY_TYPE_DPS | STRATEGY_TYPE_RANGED; } }; class ShadowPriestAoeStrategy : public CombatStrategy { public: ShadowPriestAoeStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "shadow aoe"; } }; class ShadowPriestDebuffStrategy : public CombatStrategy { public: ShadowPriestDebuffStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "shadow debuff"; } }; #endif