/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_HEALPRIESTSTRATEGY_H #define _PLAYERBOT_HEALPRIESTSTRATEGY_H #include "GenericPriestStrategy.h" class PlayerbotAI; class HealPriestStrategy : public GenericPriestStrategy { public: HealPriestStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; NextAction** getDefaultActions() override; std::string const getName() override { return "heal"; } uint32 GetType() const override { return STRATEGY_TYPE_HEAL | STRATEGY_TYPE_RANGED; } }; #endif