/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "DKActions.h" #include "Duration.h" #include "GenericSpellActions.h" #include "Playerbots.h" #include "SpellInfo.h" #include "SpellMgr.h" std::vector CastDeathchillAction::getPrerequisites() { return NextAction::merge({ NextAction("frost presence") }, CastSpellAction::getPrerequisites()); } std::vector CastUnholyMeleeSpellAction::getPrerequisites() { return NextAction::merge({ NextAction("unholy presence") }, CastMeleeSpellAction::getPrerequisites()); } std::vector CastFrostMeleeSpellAction::getPrerequisites() { return NextAction::merge({ NextAction("frost presence") }, CastMeleeSpellAction::getPrerequisites()); } std::vector CastBloodMeleeSpellAction::getPrerequisites() { return NextAction::merge({ NextAction("blood presence") }, CastMeleeSpellAction::getPrerequisites()); } bool CastRaiseDeadAction::Execute(Event event) { const bool result = CastBuffSpellAction::Execute(event); if (!result) return false; const uint32_t spellId = AI_VALUE2(uint32_t, "spell id", spell); bot->AddSpellCooldown(spellId, 0, 3 * 60 * 1000); return true; }