/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_STANCES_H #define _PLAYERBOT_STANCES_H #include "Action.h" #include "Formations.h" class PlayerbotAI; class Unit; class Stance : public Formation { public: Stance(PlayerbotAI* botAI, std::string const name) : Formation(botAI, name) {} WorldLocation GetLocation() override; std::string const GetTargetName() override; float GetMaxDistance() override; protected: virtual Unit* GetTarget(); virtual WorldLocation GetLocationInternal() = 0; virtual WorldLocation GetNearLocation(float angle, float distance); }; class MoveStance : public Stance { public: MoveStance(PlayerbotAI* botAI, std::string const name) : Stance(botAI, name) {} protected: WorldLocation GetLocationInternal(); virtual float GetAngle() = 0; }; class StanceValue : public ManualSetValue { public: StanceValue(PlayerbotAI* botAI); ~StanceValue(); std::string const Save() override; bool Load(std::string const value) override; }; class SetStanceAction : public Action { public: SetStanceAction(PlayerbotAI* botAI) : Action(botAI, "set Stance") {} bool Execute(Event event) override; }; #endif