/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_RTIACTION_H #define _PLAYERBOT_RTIACTION_H #include "Action.h" class PlayerbotAI; class RtiAction : public Action { public: RtiAction(PlayerbotAI* botAI) : Action(botAI, "rti") { } bool Execute(Event event) override; private: void AppendRti(std::ostringstream& out, std::string const type); }; class MarkRtiAction : public Action { public: MarkRtiAction(PlayerbotAI* botAI) : Action(botAI, "mark rti") { } bool Execute(Event event) override; }; #endif