/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_LEAVEGROUPACTION_H #define _PLAYERBOT_LEAVEGROUPACTION_H #include "Action.h" class Player; class PlayerbotAI; class LeaveGroupAction : public Action { public: LeaveGroupAction(PlayerbotAI* botAI, std::string const name = "leave") : Action(botAI, name) { } bool Execute(Event event) override; virtual bool Leave(Player* player); }; class PartyCommandAction : public LeaveGroupAction { public: PartyCommandAction(PlayerbotAI* botAI) : LeaveGroupAction(botAI, "party command") { } bool Execute(Event event) override; }; class UninviteAction : public LeaveGroupAction { public: UninviteAction(PlayerbotAI* botAI) : LeaveGroupAction(botAI, "uninvite") { } bool Execute(Event event) override; }; class LeaveFarAwayAction : public LeaveGroupAction { public: LeaveFarAwayAction(PlayerbotAI* botAI) : LeaveGroupAction(botAI, "leave far away") { } bool Execute(Event event) override; bool isUseful() override; }; #endif