/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_BANKACTION_H #define _PLAYERBOT_BANKACTION_H #include "InventoryAction.h" class Item; class PlayerbotAI; class BankAction : public InventoryAction { public: BankAction(PlayerbotAI* botAI) : InventoryAction(botAI, "bank") { } bool Execute(Event event) override; private: bool ExecuteBank(std::string const text, Unit* bank); void ListItems(); bool Withdraw(uint32 itemid); bool Deposit(Item* pItem); Item* FindItemInBank(uint32 ItemId); }; #endif