/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_AUTOLEARNSPELLACTION_H #define _PLAYERBOT_AUTOLEARNSPELLACTION_H #include "Action.h" class PlayerbotAI; class AutoLearnSpellAction : public Action { public: AutoLearnSpellAction(PlayerbotAI* botAI, std::string const name = "auto learn spell") : Action(botAI, name) {} bool Execute(Event event); private: void LearnSpells(std::ostringstream* out); void LearnTrainerSpells(std::ostringstream* out); void LearnQuestSpells(std::ostringstream* out); void LearnSpell(uint32 spellId, std::ostringstream* out); }; class AutoUpgradeEquipAction : public Action { public: AutoUpgradeEquipAction(PlayerbotAI* botAI, std::string const name = "auto upgrade equip") : Action(botAI, name) {} bool Execute(Event event); }; #endif