/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_QUERYQUESTACTION_H #define _PLAYERBOT_QUERYQUESTACTION_H #include "Action.h" class PlayerbotAI; class QueryQuestAction : public Action { public: QueryQuestAction(PlayerbotAI* botAI) : Action(botAI, "query quest") {} bool Execute(Event event) override; private: void TellObjectives(uint32 questId); void TellObjective(std::string const name, uint32 available, uint32 required); }; #endif