/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "IsBehindValue.h" #include "Playerbots.h" bool IsBehindValue::Calculate() { Unit* target = AI_VALUE(Unit*, qualifier); if (!target) return false; float targetOrientation = target->GetOrientation(); float orientation = bot->GetOrientation(); float distance = bot->GetDistance(target); return distance <= ATTACK_DISTANCE && abs(targetOrientation - orientation) < M_PI / 2; }