/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_QUEUE_H #define _PLAYERBOT_QUEUE_H #include "Action.h" #include "Common.h" class Queue { public: Queue(void) {} ~Queue(void) {} void Push(ActionBasket* action); ActionNode* Pop(); ActionBasket* Peek(); uint32 Size(); void RemoveExpired(); private: std::list actions; }; #endif