/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_SNARETARGETVALUE_H #define _PLAYERBOT_SNARETARGETVALUE_H #include "NamedObjectContext.h" #include "Value.h" class PlayerbotAI; class Unit; class SnareTargetValue : public UnitCalculatedValue, public Qualified { public: SnareTargetValue(PlayerbotAI* botAI) : UnitCalculatedValue(botAI, "snare target", 1) { } protected: Unit* Calculate() override; }; #endif