/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_LOOTSTRATEGYVALUE_H #define _PLAYERBOT_LOOTSTRATEGYVALUE_H #include "Value.h" class LootStrategy; class PlayerbotAI; class LootStrategyValue : public ManualSetValue { public: LootStrategyValue(PlayerbotAI* botAI, std::string const name = "loot strategy") : ManualSetValue(botAI, normal, name) { } virtual ~LootStrategyValue(); std::string const Save() override; bool Load(std::string const value) override; static LootStrategy* normal; static LootStrategy* gray; static LootStrategy* all; static LootStrategy* disenchant; static LootStrategy* instance(std::string const name); }; #endif