/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_HASAVAILABLELOOTVALUE_H #define _PLAYERBOT_HASAVAILABLELOOTVALUE_H #include "Value.h" class PlayerbotAI; class HasAvailableLootValue : public BoolCalculatedValue { public: HasAvailableLootValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI) { } bool Calculate() override; }; #endif