/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "SeeSpellAction.h" #include "Event.h" #include "Formations.h" #include "PathGenerator.h" #include "Playerbots.h" #include "RTSCValues.h" #include "RtscAction.h" Creature* SeeSpellAction::CreateWps(Player* wpOwner, float x, float y, float z, float o, uint32 entry, Creature* lastWp, bool important) { float dist = wpOwner->GetDistance(x, y, z); float delay = 1000.0f * dist / wpOwner->GetSpeed(MOVE_RUN) + sPlayerbotAIConfig->reactDelay; if (!important) delay *= 0.25; Creature* wpCreature = wpOwner->SummonCreature(entry, x, y, z - 1, o, TEMPSUMMON_TIMED_DESPAWN, delay); if (!important) wpCreature->SetObjectScale(0.2f); return wpCreature; } bool SeeSpellAction::Execute(Event event) { WorldPacket p(event.getPacket()); // uint32 spellId; uint8 castCount, castFlags; Player* master = botAI->GetMaster(); p.rpos(0); p >> castCount >> spellId >> castFlags; if (!master) return false; // if (!botAI->HasStrategy("RTSC", botAI->GetState())) // return false; if (spellId != RTSC_MOVE_SPELL) return false; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); SpellCastTargets targets; targets.Read(p, botAI->GetMaster()); WorldPosition spellPosition(master->GetMapId(), targets.GetDst()->_position); SET_AI_VALUE(WorldPosition, "see spell location", spellPosition); bool selected = AI_VALUE(bool, "RTSC selected"); bool inRange = spellPosition.distance(bot) <= 10; std::string const nextAction = AI_VALUE(std::string, "RTSC next spell action"); if (nextAction.empty()) { if (!inRange && selected) master->SendPlaySpellVisual(bot->GetGUID(), 6372); else if (inRange && !selected) master->SendPlaySpellVisual(bot->GetGUID(), 5036); SET_AI_VALUE(bool, "RTSC selected", inRange); if (selected) return MoveToSpell(spellPosition); return inRange; } else if (nextAction == "move") { return MoveToSpell(spellPosition); } else if (nextAction.find("save ") != std::string::npos) { std::string locationName; if (nextAction.find("save selected ") != std::string::npos) { if (!selected) return false; locationName = nextAction.substr(14); } else locationName = nextAction.substr(5); SetFormationOffset(spellPosition); SET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName, spellPosition); Creature* wpCreature = bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f); wpCreature->SetObjectScale(0.5f); RESET_AI_VALUE(std::string, "RTSC next spell action"); return true; } return false; } bool SeeSpellAction::SelectSpell(WorldPosition& spellPosition) { Player* master = botAI->GetMaster(); if (spellPosition.distance(bot) <= 5 || AI_VALUE(bool, "RTSC selected")) { SET_AI_VALUE(bool, "RTSC selected", true); master->SendPlaySpellVisual(bot->GetGUID(), 5036); } return true; } bool SeeSpellAction::MoveToSpell(WorldPosition& spellPosition, bool inFormation) { if (inFormation) SetFormationOffset(spellPosition); if (bot->IsWithinLOS(spellPosition.getX(), spellPosition.getY(), spellPosition.getZ())) return MoveNear(spellPosition.getMapId(), spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), 0); return MoveTo(spellPosition.getMapId(), spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), false, false); } void SeeSpellAction::SetFormationOffset(WorldPosition& spellPosition) { Player* master = botAI->GetMaster(); Formation* formation = AI_VALUE(Formation*, "formation"); WorldLocation formationLocation = formation->GetLocation(); if (formationLocation.GetPositionX() != 0 || formationLocation.GetPositionY() != 0) { spellPosition -= WorldPosition(master); spellPosition += formationLocation; } }