/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_REVIVEFROMCORPSEACTION_H #define _PLAYERBOT_REVIVEFROMCORPSEACTION_H #include "MovementActions.h" class PlayerbotAI; struct GraveyardStruct; class ReviveFromCorpseAction : public MovementAction { public: ReviveFromCorpseAction(PlayerbotAI* botAI) : MovementAction(botAI, "revive from corpse") {} bool Execute(Event event) override; }; class FindCorpseAction : public MovementAction { public: FindCorpseAction(PlayerbotAI* botAI) : MovementAction(botAI, "find corpse") {} bool Execute(Event event) override; bool isUseful() override; }; class SpiritHealerAction : public MovementAction { public: SpiritHealerAction(PlayerbotAI* botAI, std::string const name = "spirit healer") : MovementAction(botAI, name) {} GraveyardStruct const* GetGrave(bool startZone); bool Execute(Event event) override; bool isUseful() override; }; #endif