/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "Action.h" class PlayerbotAI; enum class BotCheatMask : uint32; class CheatAction : public Action { public: CheatAction(PlayerbotAI* botAI) : Action(botAI, "cheat") {} bool Execute(Event event) override; private: static BotCheatMask GetCheatMask(std::string const cheat); static std::string const GetCheatName(BotCheatMask cheatMask); void ListCheats(); };