/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "FireMageStrategy.h" #include "Playerbots.h" NextAction** FireMageStrategy::getDefaultActions() { return NextAction::array(0, new NextAction("fireball", ACTION_DEFAULT + 0.1f), new NextAction("shoot", ACTION_DEFAULT), NULL); } void FireMageStrategy::InitTriggers(std::vector& triggers) { GenericMageStrategy::InitTriggers(triggers); // triggers.push_back(new TriggerNode("pyroblast", NextAction::array(0, new NextAction("pyroblast", 10.0f), nullptr))); triggers.push_back(new TriggerNode("hot streak", NextAction::array(0, new NextAction("pyroblast", 25.0f), nullptr))); triggers.push_back(new TriggerNode("combustion", NextAction::array(0, new NextAction("combustion", 50.0f), nullptr))); // triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("dragon's breath", 70.0f), nullptr))); } void FireMageAoeStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("flamestrike", 20.0f), nullptr))); triggers.push_back(new TriggerNode("living bomb", NextAction::array(0, new NextAction("living bomb", 25.0f), nullptr))); }