/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "RunawayStrategy.h" #include "Playerbots.h" void RunawayStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("runaway", 50.0f), nullptr))); }