/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_ROGUEACTIONS_H #define _PLAYERBOT_ROGUEACTIONS_H #include "GenericSpellActions.h" #include "UseItemAction.h" class PlayerbotAI; class CastEvasionAction : public CastBuffSpellAction { public: CastEvasionAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "evasion") {} }; class CastCloakOfShadowsAction : public CastBuffSpellAction { public: CastCloakOfShadowsAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "cloak of shadows") {} }; class CastHungerForBloodAction : public CastBuffSpellAction { public: CastHungerForBloodAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "hunger for blood") {} std::string const GetTargetName() override { return "current target"; } }; class CastSprintAction : public CastBuffSpellAction { public: CastSprintAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "sprint") {} std::string const GetTargetName() override { return "self target"; } }; class CastStealthAction : public CastBuffSpellAction { public: CastStealthAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "stealth") {} std::string const GetTargetName() override { return "self target"; } bool isPossible() override; }; class UnstealthAction : public Action { public: UnstealthAction(PlayerbotAI* botAI) : Action(botAI, "unstealth") {} bool Execute(Event event) override; }; class CheckStealthAction : public Action { public: CheckStealthAction(PlayerbotAI* botAI) : Action(botAI, "check stealth") {} bool isPossible() override { return true; } bool Execute(Event event) override; }; class CastKickAction : public CastSpellAction { public: CastKickAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "kick") {} }; class CastFeintAction : public CastBuffSpellAction { public: CastFeintAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "feint") {} }; class CastDismantleAction : public CastSpellAction { public: CastDismantleAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "dismantle") {} }; class CastDistractAction : public CastSpellAction { public: CastDistractAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "distract") {} }; class CastVanishAction : public CastBuffSpellAction { public: CastVanishAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "vanish") {} bool isUseful() override; }; class CastBlindAction : public CastDebuffSpellAction { public: CastBlindAction(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, "blind") {} }; class CastBladeFlurryAction : public CastBuffSpellAction { public: CastBladeFlurryAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "blade flurry") {} }; class CastAdrenalineRushAction : public CastBuffSpellAction { public: CastAdrenalineRushAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "adrenaline rush") {} }; class CastKillingSpreeAction : public CastMeleeSpellAction { public: CastKillingSpreeAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "killing spree") {} }; class CastKickOnEnemyHealerAction : public CastSpellOnEnemyHealerAction { public: CastKickOnEnemyHealerAction(PlayerbotAI* botAI) : CastSpellOnEnemyHealerAction(botAI, "kick") {} }; class EnvenomAction : public CastMeleeSpellAction { public: EnvenomAction(PlayerbotAI* ai) : CastMeleeSpellAction(ai, "envenom") {} }; class CastTricksOfTheTradeOnMainTankAction : public BuffOnMainTankAction { public: CastTricksOfTheTradeOnMainTankAction(PlayerbotAI* ai) : BuffOnMainTankAction(ai, "tricks of the trade", true) {} virtual bool isUseful() override; }; class UseDeadlyPoisonAction : public UseItemAction { public: UseDeadlyPoisonAction(PlayerbotAI* ai) : UseItemAction(ai, "Deadly Poison") {} virtual bool Execute(Event event) override; virtual bool isPossible() override; }; class UseInstantPoisonAction : public UseItemAction { public: UseInstantPoisonAction(PlayerbotAI* ai) : UseItemAction(ai, "Instant Poison") {} virtual bool Execute(Event event) override; virtual bool isPossible() override; }; class UseInstantPoisonOffHandAction : public UseItemAction { public: UseInstantPoisonOffHandAction(PlayerbotAI* ai) : UseItemAction(ai, "Instant Poison Off Hand") {} virtual bool Execute(Event event) override; virtual bool isPossible() override; }; class FanOfKnivesAction : public CastMeleeSpellAction { public: FanOfKnivesAction(PlayerbotAI* ai) : CastMeleeSpellAction(ai, "fan of knives") {} ActionThreatType getThreatType() override { return ActionThreatType::Aoe; } }; #endif