/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_BEARTANKDRUIDSTRATEGY_H #define _PLAYERBOT_BEARTANKDRUIDSTRATEGY_H #include "FeralDruidStrategy.h" class PlayerbotAI; class BearTankDruidStrategy : public FeralDruidStrategy { public: BearTankDruidStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "bear"; } NextAction** getDefaultActions() override; uint32 GetType() const override { return STRATEGY_TYPE_TANK | STRATEGY_TYPE_MELEE; } }; #endif