/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_DROPQUESTACTION_H #define _PLAYERBOT_DROPQUESTACTION_H #include "Action.h" class Player; class PlayerbotAI; class Quest; class DropQuestAction : public Action { public: DropQuestAction(PlayerbotAI* botAI) : Action(botAI, "drop quest") {} bool Execute(Event event) override; }; class CleanQuestLogAction : public Action { public: CleanQuestLogAction(PlayerbotAI* botAI) : Action(botAI, "clean quest log") {} bool Execute(Event event) override; void DropQuestType(uint8& numQuest, uint8 wantNum = 100, bool isGreen = false, bool hasProgress = false, bool isComplete = false); static bool HasProgress(Player* bot, Quest const* quest); }; #endif