/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_THREATSTRATEGY_H #define _PLAYERBOT_THREATSTRATEGY_H #include "Strategy.h" class PlayerbotAI; class ThreatMultiplier : public Multiplier { public: ThreatMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "threat") {} float GetValue(Action* action) override; }; class ThreatStrategy : public Strategy { public: ThreatStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitMultipliers(std::vector& multipliers) override; std::string const getName() override { return "threat"; } }; class FocusMultiplier : public Multiplier { public: FocusMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "focus") {} float GetValue(Action* action) override; }; class FocusStrategy : public Strategy { public: FocusStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitMultipliers(std::vector& multipliers) override; std::string const getName() override { return "focus"; } }; #endif