/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "MeleeCombatStrategy.h" #include "Playerbots.h" void MeleeCombatStrategy::InitTriggers(std::vector& triggers) { CombatStrategy::InitTriggers(triggers); // triggers.push_back(new TriggerNode("not facing target", NextAction::array(0, new NextAction("set facing", // ACTION_MOVE + 7), nullptr))); triggers.push_back(new TriggerNode( "enemy out of melee", NextAction::array(0, new NextAction("reach melee", ACTION_HIGH + 1), nullptr))); // triggers.push_back(new TriggerNode("enemy too close for melee", NextAction::array(0, new NextAction("move out of // enemy contact", ACTION_NORMAL + 8), nullptr))); } void SetBehindCombatStrategy::InitTriggers(std::vector& triggers) { CombatStrategy::InitTriggers(triggers); triggers.push_back(new TriggerNode("not behind target", NextAction::array(0, new NextAction("set behind", ACTION_MOVE + 7), nullptr))); }