/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_TRADEACTION_H #define _PLAYERBOT_TRADEACTION_H #include "InventoryAction.h" class Item; class PlayerbotAI; class TradeAction : public InventoryAction { public: TradeAction(PlayerbotAI* botAI) : InventoryAction(botAI, "trade") {} bool Execute(Event event) override; private: bool TradeItem(Item const* item, int8 slot); static std::map slots; }; #endif