/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "UseFoodStrategy.h" #include "PlayerbotAIConfig.h" #include "Playerbots.h" void UseFoodStrategy::InitTriggers(std::vector& triggers) { Strategy::InitTriggers(triggers); if (sPlayerbotAIConfig->freeFood) triggers.push_back(new TriggerNode("medium health", NextAction::array(0, new NextAction("food", 3.0f), nullptr))); else triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("food", 3.0f), nullptr))); if (sPlayerbotAIConfig->freeFood) triggers.push_back(new TriggerNode("high mana", NextAction::array(0, new NextAction("drink", 3.0f), nullptr))); else triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("drink", 3.0f), nullptr))); }