/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "MeleeCombatStrategy.h" #include "Playerbots.h" void MeleeCombatStrategy::InitTriggers(std::vector& triggers) { CombatStrategy::InitTriggers(triggers); triggers.push_back(new TriggerNode( "enemy out of melee", { NextAction("reach melee", ACTION_HIGH + 1) })); } void SetBehindCombatStrategy::InitTriggers(std::vector& triggers) { CombatStrategy::InitTriggers(triggers); triggers.push_back(new TriggerNode("not behind target", { NextAction("set behind", ACTION_MOVE + 7) })); }