/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_INVENTORYCHANGEFAILUREACTION_H #define _PLAYERBOT_INVENTORYCHANGEFAILUREACTION_H #include "Item.h" #include "Action.h" class PlayerbotAI; class InventoryChangeFailureAction : public Action { public: InventoryChangeFailureAction(PlayerbotAI* botAI) : Action(botAI, "inventory change failure") { } bool Execute(Event event) override; private: static std::map messages; }; #endif