/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_COMBATACTIONS_H #define _PLAYERBOT_COMBATACTIONS_H #include "ChangeStrategyAction.h" class PlayerbotAI; class SwitchToMeleeAction : public ChangeCombatStrategyAction { public: SwitchToMeleeAction(PlayerbotAI* botAI) : ChangeCombatStrategyAction(botAI, "-ranged,+close") { } bool Execute(Event event) override; bool isUseful() override; }; class SwitchToRangedAction : public ChangeCombatStrategyAction { public: SwitchToRangedAction(PlayerbotAI* botAI) : ChangeCombatStrategyAction(botAI, "-close,+ranged") { } bool Execute(Event event) override; bool isUseful() override; }; #endif